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ChronoDuration: Difference between revisions

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Testid123 (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |values={{Values|Integer}} |default=0 |types={{Categ|VehicleTypes}} |ra=yes }} Use only with Chrono tags. time that a..."
 
Testid123 (talk | contribs)
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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|files=[[rules]]
|values={{Values|Integer}}
|values={{Values|Integer}}
|default=0
|default=0
|types={{Categ|VehicleTypes}}
|types={{Categ|General}}
|ra=yes
|ra=yes
}}
}}
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time that a unit will remain chronoshifted before returning to start location <b>(Larger values ​​make it slower for [[VehicleTypes]] to return to its previous position)</b>.
time that a unit will remain chronoshifted before returning to start location <b>(Larger values ​​make it slower for [[VehicleTypes]] to return to its previous position)</b>.
[[File:ChronoDuration.gif]]

Latest revision as of 11:46, 24 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ChronoDuration
File(s): rules
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


Use only with Chrono tags.

time that a unit will remain chronoshifted before returning to start location (Larger values ​​make it slower for VehicleTypes to return to its previous position).