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Difference between revisions of "Super Weapons"
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*See also: [[Fake Superweapons]] | *See also: [[Fake Superweapons]] | ||
*See also: [[Modified Superweapons]] | *See also: [[Modified Superweapons]] | ||
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+ | {{Bugs}} | ||
+ | Normally if you have more than 1 of the same Superweapons If you have used it 1 time already The rest of the Superweapons will also be used (I encountered this behavior in Ra2/YR). | ||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] |
Latest revision as of 04:34, 27 July 2024
Superweapons are weapons not fired by units, but from buildings or even from the sky. Superweapons usually have a controlling building you have to build, which then enables an icon on the sidebar that counts down. When it's finished, you can click the icon and target the weapon. The weapons tend to do a lot of damage with no risk to the player who fires them, often making the difference between victory and defeat.
Superweapon behaviour is hardcoded, only the art assets and warheads can be modified.
- See also: Fake Superweapons
- See also: Modified Superweapons
Bugs/Side-Effects/Unexpected Limitations
Normally if you have more than 1 of the same Superweapons If you have used it 1 time already The rest of the Superweapons will also be used (I encountered this behavior in Ra2/YR).