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Difference between revisions of "IsFlamingGuy"

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*[[Animations]] can be played at altitudes of <b>600</b>. Higher altitudes are completely ignored.<br>
 
*[[Animations]] can be played at altitudes of <b>600</b>. Higher altitudes are completely ignored.<br>
 
*Sometimes [[Animations]] will run regardless of how high they are. And it will run continuously until it expires. It was as if it were running at ground level.
 
*Sometimes [[Animations]] will run regardless of how high they are. And it will run continuously until it expires. It was as if it were running at ground level.
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*If this tag is used together with the {{f|Reverse|yes|link}} When [[Animations]] touches water or falls from a height. [[Animations]] will be played in reverse + will not move anywhere + [[Animations]] will continue until they expire.

Revision as of 18:23, 15 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsFlamingGuy
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Specifies if the animation is a "flaming guy" animation, which means that the selected animation can move around a bit before decay. If set, the animation is expected to be in vehicle SHP format, having a valid RunningFrames set as well and it will be played on unittem.pal in Tiberian Sun.

Should be used only on death animations (InfDeath and DeathAnims).

Note

  • Animations can be played at altitudes of 600. Higher altitudes are completely ignored.
  • Sometimes Animations will run regardless of how high they are. And it will run continuously until it expires. It was as if it were running at ground level.
  • If this tag is used together with the Reverse=yes When Animations touches water or falls from a height. Animations will be played in reverse + will not move anywhere + Animations will continue until they expire.