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Difference between revisions of "ShakeXlo"

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{{DeeZireInclusion}}<br />
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{{Flag
These values are used if the warhead is to cause the screen to shake when it impacts. This seems to over-ride the presence of the ShakeScreen= statement in the [AudioVisual] section (which appears not to work, although that would be a nice feature). All of these values default to '0', each value determines the degree to which the screen is to be shaken along the X and Y axis as you look at the screen. Values between 10 and 50 work best but don't set them too high since it becomes irritating.
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|name=ShakeXlo
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|files={{Categ|Rules(md).ini}}
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|values={{Values|integer}}
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|default=0
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|types={{Categ|Warhead|Warheads}}
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|ra=no
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|cs=no
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|am=no
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.
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*It is worth noting that even if [[ShakeXhi]]=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0
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==Note==
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*The effects of this tag will work only when: Used on weapons that deal damage from [[TechnoTypes]] only
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Other cases such as Being trampled by vehicles, destroying buildings with C4, receiving animation damage, particle damage, etc. in such cases will not cause screen-shaking effects.

Latest revision as of 15:37, 1 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ShakeXlo
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: Warheads


These values are used if the warhead is to cause the screen to shake when it impacts.It controls the minimum value of shaking in the x-axis direction.Values between 10 and 50 work best but don't set them too high since it becomes irritating.

  • It is worth noting that even if ShakeXhi=0, warheads will still cause the screen shake as long as ShakeXlo is greater than 0

Note

  • The effects of this tag will work only when: Used on weapons that deal damage from TechnoTypes only
Other cases such as Being trampled by vehicles, destroying buildings with C4, receiving animation damage, particle damage, etc. in such cases will not cause screen-shaking effects.