ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
CanDisguise: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not this unit can disguise as other units in a similar manner to the spy and Mirage Tank. | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|TechnoTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and determines whether or not this unit can disguise as other units in a similar manner to the '''spy''' and '''Mirage Tank'''.<br>To make sure that this logic actually works. Add the {{f|PermaDisguise|yes|link}} tag for [[InfantryTypes]] and the {{f|DisguiseWhenStill|yes|link}} tag for [[VehicleTypes]]. |
Latest revision as of 06:07, 12 October 2024
Flag: | CanDisguise |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes |
Can be set to 'yes' or 'no' and determines whether or not this unit can disguise as other units in a similar manner to the spy and Mirage Tank.
To make sure that this logic actually works. Add the PermaDisguise=yes tag for InfantryTypes and the DisguiseWhenStill=yes tag for VehicleTypes.