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Difference between revisions of "Fraidycat"

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{{DeeZireInclusion}}<br />
+
{{Flag
 +
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values={{Values|bool}}
 +
|default=no
 +
|types={{categ|InfantryTypes}}
 +
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}
 
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly.
 
Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly.

Latest revision as of 05:40, 19 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Fraidycat
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Can be set to 'yes' or 'no' and determines whether or not this InfantryType should 'run away' using its Panic= sequence as defined in ART.INI instead of going prone when attacked. This tag also makes the unit wander around aimlessly.