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TiltCrashJumpjet: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|VehicleTypes}} | |||
|yr=yes | |||
}} | |||
Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.<br /> | Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
==Note== | |||
*Only works with [[Voxel]] objects. |
Latest revision as of 15:02, 5 December 2024
Flag: | TiltCrashJumpjet |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
Should only be used on 'jumpjet' units. This specifies whether or not the unit should 'tilt' when crashing rather than simply fall vertically like the Kirov. This effect is used on the Floating Disc in Yuri's Revenge.
(Yuri's Revenge Only)
Note
- Only works with Voxel objects.