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LoopEnd: Difference between revisions
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Specifies the 1-based ending frame for this animation when the total number of iterations is more than one | Specifies the 1-based ending frame for this animation when the total number of iterations is more than one. | ||
It should be noted that while as a rule it is an exclusive end frame, this isn't always the case, there are exceptions where the LoopEnd has to be 1 less than the expected value. One example being the Iron Curtain animations that use NAIRON_F as the artwork. Why this happens is unclear, but it might be related to the .shp compression used, relegating it to some legacy/alternative code path. | It should be noted that while as a rule it is an exclusive end frame, this isn't always the case, there are exceptions where the LoopEnd has to be 1 less than the expected value. One example being the Iron Curtain animations that use {{tt|NAIRON_F}} as the artwork. Why this happens is unclear, but it might be related to the .shp compression used, relegating it to some legacy/alternative code path. | ||
== Notes == | |||
A negative {{tt|LoopEnd}} value will cause it to use the {{tt|End}} value of the same Animation as its own value, even though the two not operate in the same way. | |||
== See Also == | |||
[[LoopStart]] | |||
[[Animation Looping]] |
Latest revision as of 11:05, 13 February 2025
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Flag: | LoopEnd |
File(s): | Art(md).ini |
Values: | Unsigned integers |
Default: | last frame of the animation |
Applicable to: | Animations |
Specifies the 1-based ending frame for this animation when the total number of iterations is more than one.
It should be noted that while as a rule it is an exclusive end frame, this isn't always the case, there are exceptions where the LoopEnd has to be 1 less than the expected value. One example being the Iron Curtain animations that use NAIRON_F as the artwork. Why this happens is unclear, but it might be related to the .shp compression used, relegating it to some legacy/alternative code path.
Notes
A negative LoopEnd value will cause it to use the End value of the same Animation as its own value, even though the two not operate in the same way.