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This flag denotes the maximum distance, in cells, that the AI can place a Naval Yard from its base.
This flag denotes the maximum distance, in cells, that the AI can place a Naval Yard from its base.
==Note==
This can be added to multiplayer maps where starting positions are just a little farther than normal from the water, allowing players (including AI) to create Shipyards and naval units.

Revision as of 02:06, 27 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AINavalYardAdjacency
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag denotes the maximum distance, in cells, that the AI can place a Naval Yard from its base.

Note

This can be added to multiplayer maps where starting positions are just a little farther than normal from the water, allowing players (including AI) to create Shipyards and naval units.