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AINavalYardAdjacency: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Distance, in cells, that the AI can place its Naval Yard from its Construction Yard.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|unsigned integers}}
|ra2=yes
|yr=yes
|rp=yes
}}
This flag denotes the maximum distance, in cells, that the AI can place a Naval Yard from its base.
 
==Note==
This can be added to multiplayer maps where starting positions are just a little farther than normal from the water, allowing players (including AI) to create Shipyards and naval units.

Revision as of 02:06, 27 March 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AINavalYardAdjacency
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


This flag denotes the maximum distance, in cells, that the AI can place a Naval Yard from its base.

Note

This can be added to multiplayer maps where starting positions are just a little farther than normal from the water, allowing players (including AI) to create Shipyards and naval units.