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NoParachuteMaxFallRate: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. This seems to be used for objects like planes which crash from the sky.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|default=0
|types={{categ|General}}
|ra2=yes
|yr=yes
}}
This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. When a bridge is blown apart, it controls the falling speed of units on the bridge.

Revision as of 04:48, 4 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoParachuteMaxFallRate
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. When a bridge is blown apart, it controls the falling speed of units on the bridge.