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NoParachuteMaxFallRate
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| Flag: | NoParachuteMaxFallRate |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | General |
The falling speed of aerial units, which refers to "the falling speed without a parachute".
This primarily applies to two scenarios: falling from destroyed bridges, and paratrooping from transport aircraft where the parachute animation specified by [General]→Parachute=animation ends before landing, causing the unit to lose its parachute.
Notes
Both the falling speed when Locomotor=Jumpjet units die and the falling speed after Magnetron converts units to Jumpjet locomotor and releases traction use [TechnoType]→JumpjetCrash=float instead of this flag.
The falling speed for Locomotor=Fly aircraft is hard-coded.
See Also
- ParachuteMaxFallRate
- FallRate.NoParachute (Ares Only)
- FallRate.NoParachuteMax (Ares Only)