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RadLightDelay: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Delay, in frames, between radiation lighting intensity decrements. This should never be less than the RadLevelDelay=, as it will produce no visual benefit and just waste processor cycles thus reduce game speed and performance.
|name=RadLightDelay
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|special=None
|default=no
|types={{Categ|Radiation|Radiation}}
|games=[[RA2]], [[YR]]
}}
 
Delay, in frames, between rad sites being redrawn. Should never be lesss than <tt>[[RadLevelDelay]]</tt>, because that would provide no visual benefit and merely waste processor cycles.

Revision as of 10:06, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RadLightDelay
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: no
Applicable to: Radiation


Delay, in frames, between rad sites being redrawn. Should never be lesss than RadLevelDelay, because that would provide no visual benefit and merely waste processor cycles.