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Difference between revisions of "AlliedWallTransparency"
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− | {{ | + | {{Flag |
− | + | |name=AlliedWallTransparency | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=None | ||
+ | |default=no | ||
+ | |types={{Categ|WallModel}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | If set to yes, the owner of walls as well as his allies can fire straight through them as if they were not there. That includes all projectiles, including those which are meant to destroy walls, like tank shells. |
Revision as of 14:19, 7 May 2006
Flag: | AlliedWallTransparency |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | WallModel |
If set to yes, the owner of walls as well as his allies can fire straight through them as if they were not there. That includes all projectiles, including those which are meant to destroy walls, like tank shells.