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IonBeam: Difference between revisions

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{{Flag
{{Flag
|name=IonBeam
|name=IonBeam
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=rules}}
|values=Strings (Names of Animations)
|values={{values|strings}}
|special=None
|special=None
|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]]
|ts=yes
|fs=yes
|ets=yes
|rp=yes
|ra2obsolete=yes
}}
}}
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{f|Type|IonCannon|link}} is activated.


{{Obsolete}}
==RockPatch Info==
[[Image:Rpo.png]]
This animation is played if you fire a Super Weapon with {{f|Type|IonCannon|link}} in Yuri's Revenge, so long as you are using RockPatch CE or higher.


Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated.<br>
==See also==
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by <tt>[[IonBlast]]</tt>
*[[Tiled]]

Latest revision as of 08:13, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): rules(md).ini
Values: Strings: Normal text.
Special Values: None
Default: null
Applicable to: General

Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Type=IonCannon is activated.

RockPatch Info

This animation is played if you fire a Super Weapon with Type=IonCannon in Yuri's Revenge, so long as you are using RockPatch CE or higher.

See also