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Difference between revisions of "IonBeam"
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{{Flag | {{Flag | ||
|name=IonBeam | |name=IonBeam | ||
− | |files={{Categ| | + | |files={{Categ|ini=rules}} |
− | |values= | + | |values={{values|strings}} |
|special=None | |special=None | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |rp=yes | ||
+ | |ra2obsolete=yes | ||
}} | }} | ||
+ | Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{f|Type|IonCannon|link}} is activated. | ||
− | {{ | + | ==RockPatch Info== |
+ | [[Image:Rpo.png]] | ||
+ | This animation is played if you fire a Super Weapon with {{f|Type|IonCannon|link}} in Yuri's Revenge, so long as you are using RockPatch CE or higher. | ||
− | + | ==See also== | |
− | + | *[[Tiled]] |
Latest revision as of 10:13, 27 November 2009
Flag: | IonBeam |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Special Values: | None |
Default: | null |
Applicable to: | General |
Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Type=IonCannon is activated.
RockPatch Info
This animation is played if you fire a Super Weapon with Type=IonCannon in Yuri's Revenge, so long as you are using RockPatch CE or higher.