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URepairRate: Difference between revisions

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Vinifera7 (talk | contribs)
rewritten and updated with additional information
m Replacing Template:TTL with Template:F.
 
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=float
|values=float
|special=None
|default=?
|default=?
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


{{tt|URepairRate}} specifies the number of minutes between applying {{TTL|RepairStep}} to units being repaired by a structure with {{TTL|UnitRepair|yes}}.
{{tt|URepairRate}} specifies the number of minutes between applying {{f|RepairStep|link}} to units being repaired by a structure with {{f|UnitRepair|yes|link}}.

Latest revision as of 08:46, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: URepairRate
File(s): Rules(md).ini
Values: float
Default: ?
Applicable to: General


URepairRate specifies the number of minutes between applying RepairStep to units being repaired by a structure with UnitRepair=yes.