|Values:||Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.|
RepairStep specifies the number of hitpoints that are recovered:
- Every BuildingTypes being repaired using a gameplay function (the "wrench" tool). minutes for
- Every VehicleTypes and AircraftTypes being repaired by a BuildingType with . minutes for
- Every TiberiumHeal1 minutes for VehicleTypes and AircraftTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.
If an object gets damaged, but not killed, and this value is higher than its Strength, then the game will crash once repair starts. This applies all types of repair that make use of the RepairStep tag.