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ElevationBonusCap: Difference between revisions

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This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [<tt>[[ElevationModel]]</tt>].
This defines the maximum amount of range bonuses a weapon with <tt>[[SubjectToElevation]]=yes</tt> can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.

Latest revision as of 23:53, 19 November 2012

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Flag: ElevationBonusCap
File(s): Rules(md).ini
Values: Unsigned integers
Default: 1?
Applicable to: ElevationModel


This defines the maximum amount of range bonuses a weapon with SubjectToElevation=yes can gain while targeting an object from a significantly different height, to prevent insane bonuses. For more information, see [ElevationModel].