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IsChargeTurret: Difference between revisions

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m Template updated
m Replacing Template:TTL with Template:F.
 
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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values={{Values|boolean}}
|default=no
|default=no
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
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If set, specifies that:
If set, specifies that:
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling;
*this object should cycle all of its turrets (see [[TurretCount]]) before each shot, to create an impression of the weapon charging/recoiling;
*this object should only use {{TTL|Weapon1}} and {{TTL|EliteWeapon1}}, and ignore all other weapons it has.
*this object should only use {{f|Weapon1|link}} and {{f|EliteWeapon1|link}}, and ignore all other weapons it has.
 
Originally used only on the Prism Tank.

Latest revision as of 08:13, 27 November 2009

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Flag: IsChargeTurret
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


If set, specifies that:

  • this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
  • this object should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.