ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Wake: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Nighthawk200 (talk | contribs)
m Template Updated
m Replacing Template:TTL with Template:F.
 
Line 15: Line 15:
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
* Will not be displayed for [[InfantryTypes]].
* Will not be displayed for [[InfantryTypes]].
* Will not be displayed for objects with {{TTL|Underwater|yes}}.
* Will not be displayed for objects with {{f|Underwater|yes|link}}.

Latest revision as of 08:52, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Wake
File(s): Rules(md).ini
Values: string (name of Animation)
Default: none
Applicable to: General


Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: