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Crimsonum (talk | contribs)
It seems the money grant is hardcoded, at least in solo play.
 
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|values=boolean
|values=boolean
|default=no
|default=no
|types={{Categ|INIFlags}}
|types={{Categ|OverlayTypes}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|ra=yes
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|rp=yes
|rp=yes
}}
}}
== In Tiberian Sun and Firestorm ==
Specifies whether this overlay type is a money bonus crate. The crate is removed whenever a unit moves into the same cell as it, and a one-time cash bonus is granted to the player who collected the crate.
This behavior is overriden by {{f|CrateTrigger|link}}, if specified.
== In Red Alert 2 and Yuri's Revenge ==


This flag determines whether or not the overlay type should be removed whenever a unit moves into the same cell as it. In addition to being removed, another of this overlay type is automatically placed at another location on the map. This is used exclusively for powerup crates, but does not actually provide the powerup.
This flag determines whether or not the overlay type should be removed whenever a unit moves into the same cell as it. In addition to being removed, another of this overlay type is automatically placed at another location on the map. This is used exclusively for powerup crates, but does not actually provide the powerup.


==See Also==
==See Also==
*{{TTL|Powerups}}
*{{f|Powerups|link}}
*{{TTL|CrateTrigger}}
*{{f|CrateTrigger|link}}

Latest revision as of 11:20, 5 October 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crate
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: OverlayTypes


In Tiberian Sun and Firestorm

Specifies whether this overlay type is a money bonus crate. The crate is removed whenever a unit moves into the same cell as it, and a one-time cash bonus is granted to the player who collected the crate.

This behavior is overriden by CrateTrigger, if specified.

In Red Alert 2 and Yuri's Revenge

This flag determines whether or not the overlay type should be removed whenever a unit moves into the same cell as it. In addition to being removed, another of this overlay type is automatically placed at another location on the map. This is used exclusively for powerup crates, but does not actually provide the powerup.

See Also