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Implementing Stealth Generators: Difference between revisions

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__NOTOC__
This creates a mobile stealth generator like in {{fs}}. This simply involves creating a vehicle, a structure, and adding some key tags.
'''Mobile Stealth Generators in RA2/YR'''


=The code=
<pre>[Vehicle]
DeploysInto=XXXX (whatever your deploying building is called)</pre>


==Building==
<pre>[Building]
CloakGenerator=yes
CloakRadiusInCells=<integer></pre>


<pre>[MOGAPB]
{{f|CloakGenerator|yes|link}} will indicate to the game that this structure should cloak anything within its {{f|CloakRadiusInCells|link}}, which should be a whole number value.
Adjacent=5
 
AIBuildThis=no
CloakGenerators can cause '''major''' lag in RA2/YR. This is due to RA2's increased graphics size, and also the presence of {{f|DoubleThick|yes|link}} on many art entries.
Armor=steel
BaseNormal=yes
Bombable=no
BuildCat=Combat
BuildLimit=-5
Capturable=no
ClickRepairable=no
CloakGenerator=yes
Cloakable=yes
CloakRadiusInCells=10
Cost=2500
Crewed=no
HasRadialIndicator=yes
Image=GAGAP
ImmuneToPsionics=yes
IsBaseDefense=yes
IsSimpleDeployer=no
Name=Mobile Stealth Generator
Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
Points=250
Powered=yes
Power=-50
Prerequisite=GAGAP,GACNST
RadarInvisible=yes
Repairable=yes
SensorArray=yes
Sight=10
Soylent=2000
Strength=1000
TechLevel=-1
ThreatPosed=10
UIName=Name:MOGAPB
UndeploysInto=MOGAPV
Warpable=no</pre>
<br />


==Vehicle==
To reduce this lag, you should keep {{f|CloakRadiusInCells|link}} to a low value, as well as removing the {{f|DoubleThick|yes|link}} entry on art entries.


<pre>[MOGAPV]
{{f|CloakRadiusInCells|0|link}} has no effect.
AllowedToStartInMultiplayer=no
Armor=heavy
Bombable=no
BuildLimit=-5
Category=Support
Cost=2500
Crusher=yes
DeploysInto=MOGAPB
Image=SREF
ImmuneToPsionics=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
Name=Mobile Stealth Generator
OmniCrushResistant=yes
Owner=Americans,Alliance,Germans,French,British
Parasiteable=no
Points=250
Prerequisite=GAGAP,FACTORY
RadarInvisible=yes
SelfHealing=yes
Sight=10
Size=4
Soylent=2000
Speed=5
Strength=1000
StupidHunt=yes
TechLevel=10
Trainable=no
UIName=Name:MOGAPV
Warpable=no
Weight=3</pre>


==Notes==
The same deploying logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.


*The user must still edit the string table for the name.
[[category:RA2/YR Tutorials]]
*The code is alphabetized and does not follow standards. Someone can fix this if they wish. Demon Red Storm (author) will fix this as soon as possible.

Latest revision as of 08:08, 27 November 2009

This creates a mobile stealth generator like in Firestorm. This simply involves creating a vehicle, a structure, and adding some key tags.

[Vehicle]
DeploysInto=XXXX (whatever your deploying building is called)
[Building]
CloakGenerator=yes
CloakRadiusInCells=<integer>

CloakGenerator=yes will indicate to the game that this structure should cloak anything within its CloakRadiusInCells, which should be a whole number value.

CloakGenerators can cause major lag in RA2/YR. This is due to RA2's increased graphics size, and also the presence of DoubleThick=yes on many art entries.

To reduce this lag, you should keep CloakRadiusInCells to a low value, as well as removing the DoubleThick=yes entry on art entries.

CloakRadiusInCells=0 has no effect.

The same deploying logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.