CloakGenerator
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Flag: | CloakGenerator |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | BuildingTypes |
General Information
Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by CloakRadiusInCells.
Exceptions
Cloaking will only be applied to Hover or Jumpjet locomotor units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a PoweredUnit=yes unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with EMEffect=yes while within the radius of a generator. Aircraft in the air are also not effected until they land.
Notes
Animation using flag Translucency will be disabled. When under the effect CloakGenerator=yes(Particles that use animation images Will not be affected by this effect).