CloakRadiusInCells
Flag: | CloakRadiusInCells |
File(s): | Rules(md).ini |
Values: | integer |
Special Values: | -1, -2 to -2147483648 |
Default: | 0 |
Applicable to: | BuildingTypes |
- If CloakGenerator=yes is set, this specifies the radius, in cells, of the cloak generator this BuildingType has.
- If SensorArray=yes is set, this specifies the radius, in cells, of the sensor array this BuildingType has. (At least in TS, not confirmed for RA2/later).
Bugs/Side-Effects/Unexpected Limitations
Setting a negative value to CloakRadiusInCells has the following strange effects:
-1
Gives CloakRadiusInCells=15 (even if CloakRadiusInCells=-1)
When a BuildingTypes with this tag is not present in the game by any means, the effects of the CloakGenerator=yes tag are not removed
+Reveals nearby areas if a BuildingTypes with this tag is not present on the map by any means (equivalent to CellSpread=1)
-2 Same effect as -1 above Except reveals nearby areas in a straight line of 5 cells if a BuildingTypes with this tag is not present on the map by any means (1 cell for the zero area of the remaining 2 cells)
-3
The result is the same as -1 mentioned above, except that it reveals the adjacent area as a straight line for 7 cells if the BuildingTypes with this tag are not present on the map in any way (1 cell for the zero area of the remaining 3 cells).
CloakRadiusInCells=-2 In game