ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Ivan: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Beowulf (talk | contribs)
No edit summary
Fallendow (talk | contribs)
No edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Flag
{{Flag
|name={{PAGENAME}}
|values={{values|Booleans}}
|files={{Categ|Rules(md).ini}}
|values=Booleans
|default=no
|default=no
|types={{Categ|InfantryTypes}}
|types={{Categ|InfantryTypes}}
Line 8: Line 6:
|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}<br />
}}


Can be set to "yes" or "no" and determines whether this infantry type will use the dynamite cursor and attach bombs to bridge huts using any of its weapons that have a warhead with [[IvanBomb=yes]] set on it.
If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using {{f|IvanBomb|yes|link}} Warheads.
 
*If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted
Dynamite-style attachments work without Ivan=yes being set on the infantry.
** If an infantry has both {{f|Agent|yes|link}} and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has {{f|Bombable|no|link}}, infantry will also choose not to infiltrate

Latest revision as of 17:42, 12 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Ivan
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this InfantryType will display the "IvanBomb"/"NoIvanBomb" cursors when targeting other objects instead of the normal ones. Normally is used when the unit carries weapons using IvanBomb=yes Warheads.

  • If the attack target has Bombable=no, whether the infantry really use [IvanBomb] type weapons or not, they are not be able to be his targeted
    • If an infantry has both Agent=yes and Ivan=yes, it will prefer to use weapon rather than infiltrate a structure. Even if the building has Bombable=no, infantry will also choose not to infiltrate