BaseUnit: Difference between revisions
Greatly Updated; Reworded for Clarity |
m Changed 'names of VehicleTypes' to 'VehicleType IDs' |
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|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{Values|strings|{{ | |values=In TS: {{Values|strings|[[VehicleType]] IDs}}<br>In RA2/YR: {{Values|stringlist|[[VehicleType]] IDs}} | ||
|default= | |default=blank | ||
|types={{Categ| | |types={{Categ|General}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes |
Latest revision as of 14:24, 20 April 2008
Flag: | BaseUnit |
File(s): | Rules(md).ini |
Values: | In TS: Strings: Normal text. (Limited to: VehicleType IDs)
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Default: | blank |
Applicable to: | General |
This lists the VehicleType(s) that is considered an MCV: it is capable of deploying into a structure with ConstructionYard=yes set. This is used when the game determines which unit the player will always get when starting a skirmish.
In the absence of a Construction Yard, this unit also counts as "home base" for centering the camera on the player's base using the appropriate keyboard shortcut. This is also important when the "Short Game" game option is set, as the player will not automatically lose when he controls a Base Unit but no structures.
Although the unit specified does not have to be an MCV, or even a VehicleType necessarily, doing otherwise will result in quirky behavior.
In TS and FS
Only one VehicleType should be specified here as the game is hardcoded to share a single MCV unit between playable Sides.
In RA2
A comma-separated list of two VehicleTypes should be used. The first is the Allied MCV and the second is the Soviet's.
In YR
A comma-separated list of three VehicleTypes should be used. In addition to the Allies' and the Soviet's, an MCV for Yuri's Side is parsed.