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Cameo Sorting: Difference between revisions
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Rewriting from sourcecode |
Naval vehicles and aircraft never appeared on top of the ground tanks |
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== Superweapon Cameos == | == Superweapon Cameos == | ||
If both OldCameo and NewCameo are Superweapons (the actual superweapons, not buildings with a SuperWeapon attached): | If both OldCameo and NewCameo are Superweapons (the actual superweapons, not buildings with a SuperWeapon attached): | ||
; Compare {{ | ; Compare {{f|RechargeTime|link}} | ||
: The on which recharges faster gets priority. If they're equal... | : The on which recharges faster gets priority. If they're equal... | ||
; Compare their {{ | ; Compare their {{f|UIName|link}} strings | ||
: If, comparing alphabetically (lexicographically), OldCameo comes first, it gets priority, otherwise NewCameo does. | : If, comparing alphabetically (lexicographically), OldCameo comes first, it gets priority, otherwise NewCameo does. | ||
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== TechnoType Cameos == | == TechnoType Cameos == | ||
; Compare {{ | ; Compare {{f|AIBasePlanningSide|link}} | ||
: If one cameo's side is the same as the player house's Side, and the other one's isn't, whichever has the same side gets priority. Otherwise... | : If one cameo's side is the same as the player house's Side, and the other one's isn't, whichever has the same side gets priority. Otherwise... | ||
; If both objects are UnitTypes or AircraftTypes | ; If both objects are UnitTypes or AircraftTypes | ||
: Objects | : Objects without {{f|Naval|yes|link}} get priority over objects with it. | ||
: Objects | : Objects without {{f|ConsideredAircraft|yes|link}} get priority over objects with it. If they're still equal... | ||
; Compare their {{ | ; Compare their {{f|TechLevel|link}} | ||
: Lower TechLevel wins. | : Lower TechLevel wins. | ||
; Compare their {{ | ; Compare their {{f|Cost|link}} for player's house, taking into account all applicable cost multipliers | ||
: Lower Cost wins. | : Lower Cost wins. | ||
; Compare their {{ | ; Compare their {{f|UIName|link}} strings | ||
: If OldCameo alphabetically sorts first, it wins. | : If OldCameo alphabetically sorts first, it wins. | ||
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] |
Latest revision as of 06:06, 5 November 2015
Cameos on the sidebar are sorted according to several factors. Whenever a cameo is added to the tab, the game iterates over all the existing cameos comparing each of them with the new cameo in turn.
In the examples below, OldCameo stands for the cameo that was already there, NewCameo is the cameo the game is trying to insert.
Superweapon Cameos
If both OldCameo and NewCameo are Superweapons (the actual superweapons, not buildings with a SuperWeapon attached):
- Compare RechargeTime
- The on which recharges faster gets priority. If they're equal...
- Compare their UIName strings
- If, comparing alphabetically (lexicographically), OldCameo comes first, it gets priority, otherwise NewCameo does.
If one of them is a SuperWeapon and the other one isn't, the SuperWeapon one gets priority.
TechnoType Cameos
- Compare AIBasePlanningSide
- If one cameo's side is the same as the player house's Side, and the other one's isn't, whichever has the same side gets priority. Otherwise...
- If both objects are UnitTypes or AircraftTypes
- Objects without Naval=yes get priority over objects with it.
- Objects without ConsideredAircraft=yes get priority over objects with it. If they're still equal...
- Compare their TechLevel
- Lower TechLevel wins.
- Compare their Cost for player's house, taking into account all applicable cost multipliers
- Lower Cost wins.
- Compare their UIName strings
- If OldCameo alphabetically sorts first, it wins.