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MutateExplosion: Difference between revisions

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Marshall (talk | contribs)
Rewrite DZ, plus updating per DCoders findings in the executable.
m Replacing Template:TTL with Template:F.
 
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If set to yes then the super weapon with {{TTL|Type|GeneticMutator}} will detonate the [[Warhead#As_an_Object|warhead]] specified by {{TTL|MutateExplosionWarhead}} with 10,000 damage. If set to no then the super weapon will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{TTL|MutateWarhead}}.
If set to yes then the super weapon with {{f|Type|GeneticMutator|link}} will detonate the [[Warhead#As_an_Object|warhead]] specified by {{f|MutateExplosionWarhead|link}} with 10,000 damage. If set to no then the super weapon will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{f|MutateWarhead|link}}.

Latest revision as of 08:20, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MutateExplosion
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: General


If set to yes then the super weapon with Type=GeneticMutator will detonate the warhead specified by MutateExplosionWarhead with 10,000 damage. If set to no then the super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using the warhead specified by MutateWarhead.