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AllyChangeAllowed: Difference between revisions
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Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.<br /> | Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.<br /> | ||
(Yuri's Revenge Only) |
Latest revision as of 18:57, 21 November 2008
Flag: | AllyChangeAllowed |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.
(Yuri's Revenge Only)