Assaulter: Difference between revisions
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Can either be set to yes or no. This tag determines | Can either be set to yes or no. This tag determines whether the infantrytype it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the {{f|AssaultAnim|link}}= tag. | ||
The Infantry enters the building, then exits without a scratch. The occupants vanish without a trace. | |||
If an infantry is an Assaulter, it cannot also be an {{ | This tag is only used on Tanya in the last allied RA2 mission so she can enter the Kremlin. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however. | ||
If an infantry is an Assaulter, it cannot also be an {{f|Agent|link}}, {{f|Engineer|link}} (or {{f|Occupier|link}} with C4=yes) without confusing the game. (Regarding Occupier with C4=yes: It will still occupy vacant structures however not assault / clear out instead defaulting to using C4. Results testing with C4=no with Assaulter=yes makes the unit not actually assault / clear out either ) Pick your assaulter carefully! |
Latest revision as of 04:07, 12 August 2022
Flag: | Assaulter |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can either be set to yes or no. This tag determines whether the infantrytype it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the AssaultAnim= tag.
The Infantry enters the building, then exits without a scratch. The occupants vanish without a trace.
This tag is only used on Tanya in the last allied RA2 mission so she can enter the Kremlin. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however.
If an infantry is an Assaulter, it cannot also be an Agent, Engineer (or Occupier with C4=yes) without confusing the game. (Regarding Occupier with C4=yes: It will still occupy vacant structures however not assault / clear out instead defaulting to using C4. Results testing with C4=no with Assaulter=yes makes the unit not actually assault / clear out either ) Pick your assaulter carefully!