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TurnRate: Difference between revisions
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{{Flag | {{Flag | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{ | |values=Integers from {{tt|0}} to {{tt|127}} | ||
|default= | |default=3 | ||
|types={{Categ|JumpjetControls}} | |types={{Categ|JumpjetControls}} | ||
|ts=yes | |ts=yes | ||
Line 8: | Line 8: | ||
|hp=yes | |hp=yes | ||
|ets=yes | |ets=yes | ||
| | |ra2obsolete=yes | ||
}} | }} | ||
The | The rate of turn of units flying using the Jumpjet locomotor. | ||
In Red Alert 2 and its expansion pack, | In Red Alert 2 and its expansion pack, use {{f|JumpjetTurnRate|link}}. |
Latest revision as of 18:13, 4 December 2017
Flag: | TurnRate |
File(s): | rules(md).ini |
Values: | Integers from 0 to 127 |
Default: | 3 |
Applicable to: | JumpjetControls |
Logic related to TurnRate, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
The rate of turn of units flying using the Jumpjet locomotor.
In Red Alert 2 and its expansion pack, use JumpjetTurnRate.