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Unnatural: Difference between revisions
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updating tag description (what exactly makes SquidGrab unable to attack this unit needs research, though) |
This tag appears in rules, not art |
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(2 intermediate revisions by one other user not shown) | |||
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{{flag | {{flag | ||
|files={{Categ| | |files={{Categ|Rules(md).ini}} | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
|default=no | |default=no | ||
|games | |games | ||
|yr=yes}} | |yr=yes}} | ||
Setting this tag makes the | Setting this tag makes the object impossible to be attacked by infantry with <tt>[[Natural]]</tt> set to 'yes'. It also means that it cannot be attacked by Giant Squid's grab weapon. |
Latest revision as of 05:19, 15 November 2012
Flag: | Unnatural |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Setting this tag makes the object impossible to be attacked by infantry with Natural set to 'yes'. It also means that it cannot be attacked by Giant Squid's grab weapon.