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SmallVisceroid: Difference between revisions

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The type of the unit to be created when {{f|TiberiumDeathToVisceroid|yes|link}} and infantry units either die of {{f|BehavesLike|Gas}} particles or of Tiberium damage if {{f|TiberiumProof|no|link}}. The units are owned by the first country of the side {{tt|Neutral}}.
The type of the unit to be created when {{f|TiberiumDeathToVisceroid|yes|link}} and infantry units either die of {{f|BehavesLike|Gas}} particles or of Tiberium damage if {{f|TiberiumProof|no|link}}. The units are owned by the first country of the side {{tt|Neutral}}.
If infantry can 'transmogrify', you have to set this tag or IEs will occur.


{{f|SmallVisceroid}} is read in {{ra2}} and {{yr}}, but as there is no Tiberium damage, it is obsolete.
{{f|SmallVisceroid}} is read in {{ra2}} and {{yr}}, but as there is no Tiberium damage, it is obsolete.


== On [[VehicleTypes]] ==
== On [[VehicleTypes]] ==
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Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and {{f|Jellyfish|link}}, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Small Visceroids in particular merge into a single {{Sl|General|LargeVisceroid}} if two units with {{f|SmallVisceroid|yes}} come within one cell range of each other.
Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and {{f|Jellyfish|link}}, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Small Visceroids in particular merge into a single {{Sl|General|LargeVisceroid}} if two units with {{f|SmallVisceroid|yes}} come within one cell range of each other.
If you use this tag in {{ts}}, you have to set {{Sl|General|LargeVisceroid}} to a vaild type, otherwise merging will result in an IE.


In {{ra2}} and {{yr}} Visceroids will not retreat to patches of Tiberium.
In {{ra2}} and {{yr}} Visceroids will not retreat to patches of Tiberium.

Latest revision as of 17:44, 6 April 2015

In [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SmallVisceroid
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleTypes)
Applicable to: General

Logic related to SmallVisceroid, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The type of the unit to be created when TiberiumDeathToVisceroid=yes and infantry units either die of BehavesLike=Gas particles or of Tiberium damage if TiberiumProof=no. The units are owned by the first country of the side Neutral.

If infantry can 'transmogrify', you have to set this tag or IEs will occur.

SmallVisceroid is read in Red Alert 2 and Yuri's Revenge, but as there is no Tiberium damage, it is obsolete.

On VehicleTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SmallVisceroid
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Defines whether this unit is a small Visceroid. Visceroids randomly wander around on their own, are immune to EMP and Jellyfish, use attack animations, retreat to the nearest patch of Tiberium when damaged into yellow health, and have a few more special properties. Small Visceroids in particular merge into a single [General]LargeVisceroid= if two units with SmallVisceroid=yes come within one cell range of each other.

If you use this tag in Tiberian Sun, you have to set [General]LargeVisceroid= to a vaild type, otherwise merging will result in an IE.

In Red Alert 2 and Yuri's Revenge Visceroids will not retreat to patches of Tiberium.

See also