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Difference between revisions of "WaterImage"
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(Created page with "{{Flag |name={{PAGENAME}} |files=Rulesmd.ini |values={{categ|VehicleTypes}} |types={{categ|VehicleTypes}} |ares=yes |ares-only=yes }} Allows amphibious vehicles to use a diff...") |
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|types={{categ|VehicleTypes}} | |types={{categ|VehicleTypes}} | ||
|ares=yes | |ares=yes | ||
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Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the {{f|Image}} that this unit will use while in water. Works similar to [[UnloadingClass]]. | Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the {{f|Image}} that this unit will use while in water. Works similar to [[UnloadingClass]]. | ||
+ | |||
+ | ==Note== | ||
+ | Please note that SHP units cannot have a voxel WaterImage, and vice versa. The VehicleType has to be defined under [[VehicleTypes]]. |
Latest revision as of 11:03, 30 September 2020
Flag: | WaterImage |
File(s): | Rulesmd.ini |
Values: | VehicleTypes |
Applicable to: | VehicleTypes |
This flag is part of Ares. Do not use it without Ares installed. |
Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the Image that this unit will use while in water. Works similar to UnloadingClass.