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Created page with "{{Flag |name={{PAGENAME}} |files=Rulesmd.ini |values={{categ|VehicleTypes}} |types={{categ|VehicleTypes}} |ares=yes |ares-only=yes }} Allows amphibious vehicles to use a diff..." |
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|types={{categ|VehicleTypes}} | |types={{categ|VehicleTypes}} | ||
|ares=yes | |ares=yes | ||
| | |aresflag=yes | ||
}} | }} | ||
Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the {{f|Image}} that this unit will use while in water. Works similar to [[UnloadingClass]]. | Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the {{f|Image}} that this unit will use while in water. Works similar to [[UnloadingClass]]. | ||
==Note== | |||
Please note that SHP units cannot have a voxel WaterImage, and vice versa. The VehicleType has to be defined under [[VehicleTypes]]. |
Latest revision as of 09:03, 30 September 2020
Flag: | WaterImage |
File(s): | Rulesmd.ini |
Values: | VehicleTypes |
Applicable to: | VehicleTypes |
This flag is part of Ares. Do not use it without Ares installed. |
Allows amphibious vehicles to use a different image while in water, similar to the W suffix from previous games. Can be set to any VehicleType, and defines the Image that this unit will use while in water. Works similar to UnloadingClass.
Note
Please note that SHP units cannot have a voxel WaterImage, and vice versa. The VehicleType has to be defined under VehicleTypes.