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AIExtraCounts: Difference between revisions

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Rey (talk | contribs)
Created page with "'''AIExtraCounts''' goes in pair with '''AIBuildCounts''' and allows an extra for AI to build. Has same 3 settings corresponding with difficulties. If '''AIBuildCounts''' spec..."
 
Crimsonum (talk | contribs)
m Clarified that this is an Ares-only flag.
 
Line 1: Line 1:
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integers}}
|default=0,0,0
|types=[[BuildingTypes]]
|ares=yes
}}
'''AIExtraCounts''' goes in pair with '''AIBuildCounts''' and allows an extra for AI to build. Has same 3 settings corresponding with difficulties. If '''AIBuildCounts''' specifies what AI "must" build, '''AIExtraCounts''' specifies what AI can build as extra(say in late game).
'''AIExtraCounts''' goes in pair with '''AIBuildCounts''' and allows an extra for AI to build. Has same 3 settings corresponding with difficulties. If '''AIBuildCounts''' specifies what AI "must" build, '''AIExtraCounts''' specifies what AI can build as extra(say in late game).
==See also==
* [[AIBuildCounts]]
* [http://ares-developers.github.io/Ares-docs/new/buildings/buildcount.html Ares documentation]

Latest revision as of 11:50, 18 December 2018

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Flag: AIExtraCounts
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: BuildingTypes


AIExtraCounts goes in pair with AIBuildCounts and allows an extra for AI to build. Has same 3 settings corresponding with difficulties. If AIBuildCounts specifies what AI "must" build, AIExtraCounts specifies what AI can build as extra(say in late game).

See also