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TileYOffset: Difference between revisions
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m Crimsonum moved page Tile01YOffset to TileYOffset: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name. |
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Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down. | {{Flag | ||
|name=Tile''nn''YOffset, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | |||
|values={{values|integers}} | |||
|files={{Categ|Terrain Control INI}} | |||
|types={{Categ|TileSets|Tile set}} animation sections | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the up-down offset of an [[animation]] attached to a [[TMP|terrain tile]] in pixels. Negative numbers move the animation up and positive numbers move the animation down. | |||
==See also== | ==See also== | ||
*[[ | *[[TileXOffset]] | ||
*[[ | *[[TileAnim]] | ||
*[[ | *[[TileAttachesTo]] | ||
*[[ | *[[TileZAdjust]] |
Latest revision as of 09:38, 19 April 2022
Flag: | TilennYOffset, where nn is tile number in the tile set (from 01 to 99). |
File(s): | Terrain Control INI |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | Tile set animation sections |
Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down.