ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
TileYOffset: Difference between revisions
Jump to navigation
Jump to search
Added flag template, links and categories. |
mNo edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name=Tile''nn''YOffset, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | |name=Tile''nn''YOffset, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | ||
|values={{values| | |values={{values|integers}} | ||
|files= | |files={{Categ|Terrain Control INI}} | ||
|types={{Categ|TileSets|Tile set}} animation sections | |types={{Categ|TileSets|Tile set}} animation sections | ||
|ts=yes | |ts=yes | ||
Line 12: | Line 12: | ||
}} | }} | ||
Specifies the up-down offset of an [[animation]] attached to a [[ | Specifies the up-down offset of an [[animation]] attached to a [[TMP|terrain tile]] in pixels. Negative numbers move the animation up and positive numbers move the animation down. | ||
==See also== | ==See also== |
Latest revision as of 09:38, 19 April 2022
Flag: | TilennYOffset, where nn is tile number in the tile set (from 01 to 99). |
File(s): | Terrain Control INI |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | Tile set animation sections |
Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down.