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CourseLockDuration: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Specifies the time, in frames, that this projectile will remain flying in a straight line from the firer rather than deviating from course via the normal projectile rules. Can be used to make sure the projectile flies some distance before it starts to 'home in' on the target.
Specifies the time, in frames, that this projectile will remain flying in a straight line from the firer rather than deviating from course via the normal projectile rules.
Can be used to make sure the projectile flies some distance before it starts to 'home in' on the target.


For this parameter to take effect the "Acceleration" property value of the projectile also needs to be set above 3.
For this parameter to take effect the "Acceleration" property value of the projectile also needs to be set above its default of 3.

Latest revision as of 17:16, 1 March 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CourseLockDuration
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies the time, in frames, that this projectile will remain flying in a straight line from the firer rather than deviating from course via the normal projectile rules. Can be used to make sure the projectile flies some distance before it starts to 'home in' on the target.

For this parameter to take effect the "Acceleration" property value of the projectile also needs to be set above its default of 3.