ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SmallFire: Difference between revisions

From ModEnc
Jump to navigation Jump to search
RaVaGe (talk | contribs)
No edit summary
RaVaGe (talk | contribs)
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 9: Line 9:
|yr=yes
|yr=yes
}}
}}
An animation to be used by the {{f|Flamer|link}} and {{f|Scorch|link}} logics. If any of those features is used, {{f|SmallFire}} has to set to a valid animation.
An animation to be used by the {{f|Flamer|link}} and {{f|Scorch|link}} logics. If any of those features is used, {{f|SmallFire}} has to set to a valid animation.


Both logics are not available in {{ra2}} and {{yr}}.
Both logics are not available in {{ra2}} and {{yr}}, though be aware that setting an animation for {{f|SmallFire}} will also
cause exploding objects such as blowing up structures to scatter the set flame animation randomly across the area which can lead to massive frame rate drops rather quickly.  


== See also ==
== See also ==
* [[LargeFire]]
* [[LargeFire]]

Latest revision as of 02:56, 23 March 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SmallFire
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Applicable to: AudioVisual


An animation to be used by the Flamer and Scorch logics. If any of those features is used, SmallFire has to set to a valid animation.

Both logics are not available in Red Alert 2 and Yuri's Revenge, though be aware that setting an animation for SmallFire will also cause exploding objects such as blowing up structures to scatter the set flame animation randomly across the area which can lead to massive frame rate drops rather quickly.

See also