Shadow: Difference between revisions
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For [[Animations]] If there is <b>Shadow=yes</b> even though we didn't create a shadow ourselves. But this tag will be generated automatically. But the shadows created by automatic creation It won't render properly. The position of the shadow corresponds to reality. But it does not correspond to the original image that was used to render the shadows. | For [[Animations]] If there is <b>Shadow=yes</b> even though we didn't create a shadow ourselves. But this tag will be generated automatically. But the shadows created by automatic creation It won't render properly. The position of the shadow corresponds to reality. But it does not correspond to the original image that was used to render the shadows. | ||
==Note== | ==Note== | ||
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. | *Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag.<br> | ||
*When [[TechnoTypes]] is in the same position as the shadow Makes the shadow that the game shows seems abnormal.<br>[[File:Shadow Mirage.png]]<br> | |||
*The reason why the shadow of the SHP image Disappears when in a sloped area (including some areas) Probably from the height of Creating shadows that are not high enough.<br>[[File:Shadow Limitations(SHP).png]]<br>Original<br>[[File:Shadow(Edit).png]]<br>Edit<br> |
Latest revision as of 15:41, 8 December 2024
Flag: | Shadow |
File(s): | Rules(md).ini, art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | yes |
This flag controls whether or not this Projectile's image draws a shadow on the ground. (The shadows in this section correspond to reality. But the shadow relies on the original image to determine the shadow's appearance).
For Art.ini or Artmd.ini determines whether this Image has a shadow or not. (The shadows in this section are created by drawing custom shadows. Therefore, the direction of the shadow does not correspond to reality).
For Animations If there is Shadow=yes even though we didn't create a shadow ourselves. But this tag will be generated automatically. But the shadows created by automatic creation It won't render properly. The position of the shadow corresponds to reality. But it does not correspond to the original image that was used to render the shadows.
Note
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.
- When TechnoTypes is in the same position as the shadow Makes the shadow that the game shows seems abnormal.
- The reason why the shadow of the SHP image Disappears when in a sloped area (including some areas) Probably from the height of Creating shadows that are not high enough.
Original
Edit