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StartCharge: Difference between revisions
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Specifies the starting number of charges to use the EMP weapon, if a value is specified '''StartCharge''' equal to value [[MaxCharge]] will make the EMP weapon immediately ready to use. | Specifies the starting number of charges to use the EMP weapon, if a value is specified '''StartCharge''' equal to value [[MaxCharge]] will make the EMP weapon immediately ready to use. | ||
==Note== | |||
*If '''StartCharge''' is greater than [[MaxCharge]]<br> | |||
**[[VehicleTypes]] can be used EMP weapons only 1 time per round, for example {{f|MaxCharge|100|link}} '''StartCharge= 500''' | |||
After using it 1 time [[VehicleTypes]] must wait to be fully charged first. to be usable again | |||
==See Also== | ==See Also== | ||
[[IsMobileEMP]]<br> | [[IsMobileEMP]]<br> | ||
[[MaxCharge]] | [[MaxCharge]] |
Latest revision as of 09:12, 6 January 2025
Flag: | StartCharge |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | VehicleTypes |
Specifies the starting number of charges to use the EMP weapon, if a value is specified StartCharge equal to value MaxCharge will make the EMP weapon immediately ready to use.
Note
- If StartCharge is greater than MaxCharge
- VehicleTypes can be used EMP weapons only 1 time per round, for example MaxCharge=100 StartCharge= 500
After using it 1 time VehicleTypes must wait to be fully charged first. to be usable again