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| *Game: Yuri's Revenge [not RA2]
| | {{flag |
| *INI File: rulesmd.ini
| | |files={{categ|ini=rules}} |
| *INI Flag: UseOwnName=
| | |values={{values|boolean}} |
| *Data Type: Boolean (true/false)
| | |default=false |
| *Default value: false
| | |types={{Categ|InfantryTypes}} |
| *Applies To: InfantryTypes (Note: UseOwnName does NOT work with VehicleTypes, even though other IFV logic does)
| | |yr=yes |
| | |rp=yes}} |
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| | | If set, this InfantryType will display its {{f|UIName|link}} when inside a {{f|Gunner|yes|link}} unit, instead of the generic "Machinegun IFV", "Repair IFV" labels. For more information, see [[Transforming Tooltips]]. |
| If an InfantryType is inside a VehicleType with 'Gunner=yes' set, then the name of the VehicleType will change depending on several rules. Given that there is only one VehicleType in the game with 'Gunner=yes' set, we will assume that we are working with the VehicleType known as the "IFV". | |
| If your VehicleType is not called "IFV", then substitute the string "IFV" in the following examples with the 'UIName=' of your VehicleType.
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| IFV with no passenger is called "IFV"
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| IFV whose passenger has 'UseOwnName=true' set is called "<passenger> IFV" (where <passenger> is the 'UIName=' of the passenger).
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| If the passenger has 'UseOwnName=false' set (default) then the following rules apply:
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| *A) If the passenger's IFVMode weapon turret is turret index 0, then the IFV will be called "Rocket IFV"
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| *B) If the passenger's IFVMode weapon turret is turret index 1, then the IFV will be called "Machine Gun IFV"
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| *C) If the passenger's IFVMode weapon turret is turret index 2, then the IFV will be called "Repair IFV"
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| *D) If the passenger's IFVMode weapon turret is turret index 3 (or higher), then the IFV will be called "<passenger> IFV" (where <passenger> is the 'UIName=' of the passenger).
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| Note: Higher than 3 has not actually been confirmed. If someone tests this then please ammend this page.
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| Inconsistencies in Yuri's Revenge:
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| In Yuri's Revenge, there are some inconsistencies with the use of 'UseOwnName='
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| *IFVMode 2 (machine gun A, turret 1) is used by GI, Conscript and Spy. "Machine Gun IFV"
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| *IFVMode 4 (machine gun B, turret 1) is used by SEAL, Tanya, Boris. "<passenger> IFV"
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| *IFVMode 4 (machine gun B, turret 1) is used by Chrono Commando, Psi Commando. "Machine Gun IFV"
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| Chrono Commando and Psi Commando do not have 'UseOwnName=true' set. I believe they should.
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| *IFVMode 3 (flak weapon, turret 1) is used by Flak Trooper. "Machine Gun IFV"
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| I believe that the turret index for IFVMode 3's weapon turret should be 3.
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| Both of the above inconsistencies are dealt with in the YR Unofficial 1.002 Mini-Patch.
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If set, this InfantryType will display its UIName when inside a Gunner=yes unit, instead of the generic "Machinegun IFV", "Repair IFV" labels. For more information, see Transforming Tooltips.