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Difference between revisions of "RatioTeamUnits"
From ModEnc
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− | {{ | + | {{Flag |
− | Specifies the initial percentage of | + | |name={{PAGENAME}} |
+ | |files={{Categ|Maps}} | ||
+ | |values={{values|uint|0–100}} | ||
+ | |types={{Categ|Houses}} | ||
+ | |default=75 | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |ares=yes | ||
+ | |ra2obsolete=yes | ||
+ | }} | ||
+ | {{NeedsTesting}} | ||
+ | |||
+ | Specifies the initial percentage of [[VehicleTypes|vehicles]] that are used for this house's teams if it is controlled by the AI. Defaults to 75%. | ||
+ | |||
+ | This can be adjusted with the map trigger [[Actions_(maps)|action]] #79. |
Latest revision as of 15:41, 20 May 2024
Flag: | RatioTeamUnits |
File(s): | Maps |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0–100) |
Default: | 75 |
Applicable to: | Houses |
Logic related to RatioTeamUnits, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the initial percentage of vehicles that are used for this house's teams if it is controlled by the AI. Defaults to 75%.