ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

WheeledUphill: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
m Replacing Template:TTL with Template:F.
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Coefficient applied to speed of wheeled vehicles when moving uphill. Used by the CLSID locomotor for units with SpeedType=Wheel.
|types={{Categ|General}}
|values={{values|floats}}
|default=1.0
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
When a [[VehicleTypes|VehicleType]] with the Drive [[Locomotor]] (except those with {{f|SpeedType|Track|link}}) is moving from one cell to another, and the destination cell is elevated higher than the source one, this multiplier is applied to their normal Speed.
 
== See Also ==
*[[WheeledDownhill]]
*[[TrackedUphill]]
*[[TrackedDownhill]]

Latest revision as of 08:54, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WheeledUphill
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


When a VehicleType with the Drive Locomotor (except those with SpeedType=Track) is moving from one cell to another, and the destination cell is elevated higher than the source one, this multiplier is applied to their normal Speed.

See Also