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HunterSeekerDescendProximity: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The distance, in leptons, that a unit with HunterSeeker=yes set (which must also be defined with the GDIHunterSeeker= or NodHunterSeeker= statements) must be from its target before it starts to descend. It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2.
|values={{values|int}}
|default=0
|types={{Categ|General}}
|ts=yes
|fs=yes
}}
 
The distance, in leptons, that a unit with {{f|HunterSeeker|yes|link}} set must be from its target before it starts to descend.
 
It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed.

Latest revision as of 02:42, 1 November 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: HunterSeekerDescendProximity
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


The distance, in leptons, that a unit with HunterSeeker=yes set must be from its target before it starts to descend.

It has not been established if this portion of the Hunter Seeker logic works in Red Alert 2. It does not exist in Yuri's Revenge and the tag is not parsed.