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Climb: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The climb speed of units which have JumpJet=yes assigned although this can be overridden in the units entry with the JumpjetClimb= statement. Used by the locomotor CLSID.
|files={{Categ|ini=rules}}
|values={{Values|Float}}
|default=5.0
|types={{Categ|JumpjetControls}}
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ra2obsolete=yes
}}
The vertical climb and descend speed of units which fly using the Jumpjet locomotor.
 
In Red Alert 2 and its expansion pack, use {{f|JumpjetClimb|link}} and {{f|JumpjetCrash|link}}.

Latest revision as of 18:22, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Climb
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 5.0
Applicable to: JumpjetControls

Logic related to Climb, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The vertical climb and descend speed of units which fly using the Jumpjet locomotor.

In Red Alert 2 and its expansion pack, use JumpjetClimb and JumpjetCrash.