ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

JumpjetCrash

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetCrash
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 5.0
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


The speed crashing to the ground of units which fly using the Jumpjet locomotor.

Notes

For units that are not aircraft, you need to additionally use Crashable=yes to enable the crash effect; otherwise, when they are destroyed, they will only explode in mid-air.

  • If you do not have Ares version 0.4 or higher, then aircraft cannot even disable the crash by using Crashable=no.

The actual falling speed is positive downward and its value is the sum of JumpjetClimb and JumpjetCrash.

  • This means that if the sum is negative, it will cause the units to rise.
The situation corresponding to different sum values
Sum > 0 Sum = 0 Sum < 0

Bugs/Side-Effects/Unexpected Limitations

The incorrect deceleration during the Jumpjet unit crash onto the building.

Because the descent deceleration effect based on height calculation does not have an additional judgment for the crash state, if a unit crashes on a building and JumpjetCrash is not greater than JumpjetClimb, it will cause it to remain at the top of the building until the building no longer exists.

  • This bug has been fixed in Phobos Build#39.

References

Starting from Phobos Build #33, units with Locomotor=Jumpjet are allowed not to rotate around the longitudinal axis when crashing. Refer to Phobos documentation.

See Also