JumpjetCrash
| Flag: | JumpjetCrash |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 5.0 |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes |
The speed crashing to the ground of units which fly using the Jumpjet locomotor.
Notes
For units that are not aircraft, you need to additionally use Crashable=yes to enable the crash effect; otherwise, when they are destroyed, they will only explode in mid-air.
- If you do not have Ares version 0.4 or higher, then aircraft cannot even disable the crash by using Crashable=no.
The actual falling speed is positive downward and its value is the sum of JumpjetClimb and JumpjetCrash.
- This means that if the sum is negative, it will cause the units to rise.
| Sum > 0 | Sum = 0 | Sum < 0 |
|---|---|---|
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Bugs/Side-Effects/Unexpected Limitations

Because the descent deceleration effect based on height calculation does not have an additional judgment for the crash state, if a unit crashes on a building and JumpjetCrash is not greater than JumpjetClimb, it will cause it to remain at the top of the building until the building no longer exists.
- This bug has been fixed in Phobos Build#39.
References
Starting from Phobos Build #33, units with Locomotor=Jumpjet are allowed not to rotate around the longitudinal axis when crashing. Refer to Phobos documentation.


