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BarrelParticle: Difference between revisions

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m Replacing Template:TTL with Template:F.
 
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{{DeeZireInclusion}}<br />
{{Flag
Lists the particle system to display as debris from barrel explosions. The animation must be from the [ParticleSystems] list and be defined in ART.INI.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=string (name of ParticleSystem)
|default=None
|types={{FlagMoved|TS/FS/RA2}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed. {{tt|BarrelParticle}}= '''must''' be a valid particle system, listed in [{{f|ParticleSystems|link}}], otherwise an [[Internal Error]] may occur.

Latest revision as of 07:28, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: string (name of ParticleSystem)
Default: None
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after an OverlayType with Explodes=yes is destroyed. BarrelParticle= must be a valid particle system, listed in [ParticleSystems], otherwise an Internal Error may occur.