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IonBeam: Difference between revisions
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EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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{{ | {{Flag | ||
|name=IonBeam | |||
|files={{Categ|ini=rules}} | |||
|values={{values|strings}} | |||
|special=None | |||
|default=null | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|rp=yes | |||
|ra2obsolete=yes | |||
}} | |||
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{f|Type|IonCannon|link}} is activated. | |||
==RockPatch Info== | |||
[[Image:Rpo.png]] | |||
This animation is played if you fire a Super Weapon with {{f|Type|IonCannon|link}} in Yuri's Revenge, so long as you are using RockPatch CE or higher. | |||
==See also== | |||
*[[Tiled]] |
Latest revision as of 08:13, 27 November 2009
Flag: | IonBeam |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Special Values: | None |
Default: | null |
Applicable to: | General |
Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Type=IonCannon is activated.
RockPatch Info
This animation is played if you fire a Super Weapon with Type=IonCannon in Yuri's Revenge, so long as you are using RockPatch CE or higher.